Tanki Online ist ein Massively Multiplayer 3D – Spiel (MMOG), welches unter anderem auf der HTML5-Plattform basierte. Das Spiel wurde mit einer Reihe von. Spiele Tanki Online — legendäre 3D-Action, jetzt auch auf dem Handy! Zerstöre online Gegner in PvP-Schlachten zusammen mit Freunden oder im Alleingang. Tankers! Question of the Week is back! This week's question is: How many times does the plasma ball ricochet? IMPORTANT: Please remember that you.
Tanki OnlineTanki Online: Kostenlose Panzer-Action. Feuer frei! Ohne Download und Zugangshürden stürzt du in Tanki Online aufs Schlachtfeld und zeigst allen, was in dir. "Tanki Online" - eine dreidimensionale Graphik direkt in Ihrem Browserfenster, Dutzende von Karten und eine Vielzahl von Waffen mit einzigartigem Gameplay. Mit. Tanki Online ist ein browserbasiertes kostenloses Multiplayer-Videospiel, das von AlternativaPlatform erstellt und veröffentlicht wurde. Es wurde am 4. Juni veröffentlicht. Ein Remake des Spiels namens Tanki X wurde am April
Online Tanki Cele mai populare conturi VideoТАНКИ ОНЛАЙН Видеоблог №371
Die Auswahl Online Tanki fГr alle Online Tanki der Spielautomaten jedoch sehr Igiftcards.De. - SpielesucheTipp der Redaktion.
Please take a moment to check it out here. Destroy enemy tanks, help your team, improve your tank! This game is provided by a third party Miniclip partner.
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot.
The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased. Electromagnetic accelerator "Scout".
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.
Large caliber rounds. The newest development of the ammo industry — plutonium rounds that deal devastating damage.
Getting ready to fire these rounds and the reload takes longer. Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy.
Base reload speed is reduced. Hyperspace rounds. No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate.
Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced. Super Armor-Piercing Rounds.
It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever. Special rounds destroy armor for some time, long enough for one more fatal shot.
Piercing the armor of multiple tanks in a row applies the AP effect to all of them. Reinforced gun carriage. Converts the turret rotation mechanism to the mechanism of changing the elevation angle.
It becomes possible to lower or raise the gun barrel but the only way to rotate your turret horizontally is by rotating your hull.
Automated gunpowder loading mechanism. Converts the turret rotation mechanism to the mechanism of changing the elevation angle and makes power accumulation faster.
At the same time it becomes harder to avoid overshooting or undershooting due to not having the required level of power. Converts the turret rotation mechanism to the mechanism of changing the elevation angle and fires mines instead of shells.
When hitting a tank the mine explodes, and when it misses, the mine remains at the spot where it landed meaning somebody can drive onto it.
Damage from mine-rounds is less than from regular shells. Splash damage is decreased. Armor-Piercing Core. Fougasse projectiles have an ultra-dense armor-piercing core.
A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s AP doesn't work for splash damage.
Electromagnetic salvo. Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo.
The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster.
Armor-Piercing Salvo. The special projectile's polarization destroys the target's armor. AP duration: 5s AP doesn't work for splash damage.
Short-band emitter. Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode.
Heavy capacitors. Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased.
Light capacitors. Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced.
Rapid-fire mode. Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots.
Armor-Piercing Sight. Special sight which lets you destroy a target's armor with any sniper mode shot.
Makes the next shot at the target very sensitive or maybe even fatal. AP duration: 5s Sniper shot only. Human validation.
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