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For some reason, a knockout experience just makes me envious—I hate that feeling. This Fisticuffs card game, while not implementing any fix to the knockout problem, is developed around a theme and style that just feels okay to be the loser.
Each player has their own life bar, their own set of cards, and their own special ability giving them that variable player strategy before throwing the towel.
Even when the knock out happens, the game is so quick and spontaneous that I would have no problem just spectating. Find three of your friends to want to brawl with you.
You all choose a character from the eight given and supply each player with a health bar. Each card has an attack type, a color, and a negative amount of points Choose an opponent to begin brawling with.
When it wraps around to the starting player deal out a round card to each player, draw back up to 6 cards, and repeat the process. Now my favorite part!
Like I said, this is an experience that has changed my view on knock out style games at least with this title. I dealt out the Haymaker -5 points which has got to be the most intimidating card out there, seriously, this is one helluva a punch to the face.
It was blocked by The Metal Devil himself—countered with an uppercut. Miss Lady Liberty herself introduced us to the jab directed toward The Metal Devil again.
Turns later we began seeing different play styles represented by round cards blue punch cards. In the end I lost to my brother,The Metal Devil, who had a fantastic comeback.
I think each card is directed to create a nice balance to the gameplay. I felt that the characters were all interesting in their own way and are accessorized with a nice flavoring of back story.
The gameplay is quick, fun, and shockingly strategic. The artwork is there, the theme is there, the engagement is there.
You want a lot of direct interaction with your opponents. You like a bit of strategy. Are a fan of quick play. You will not like this game if you want something light hearted.
Find more on The Fisticuffs card game How to Video:. Tags: fisticuffs medium length The Nerdologues. Founder and Editor-in-Chief of Indietabletop.
Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Triathlon Card Game. Sardines Card Game.
Shadowed Kingdom Review. Uncontained An SCP Card Game. Can you become champion and get your greatest wish fulfilled? This is Fisticuffs!
Need more info? Read the rules of Fisticuffs! There are a handful of lovely retailers out there who carry our game. If you don't trust ecommerce hey, we get it!
Keep checking this page as the list grows! And if you DO visit these stores, tell them the Nerds sent you! And that you love us!
And that you'd marry any one of us, if given the chance! Also, if you WISH your local game shop carried our game, have them email eric at nerdologues.
The Chicago Design Museum N State St 3rd Floor Chicago, IL Neighborly W Montrose Ave Chicago, IL Quimby's W.
North Ave Chicago, IL The Source Comics and Games Snelling Ave N Roseville, MN Noble Knight Games Kennedy Rd Janesville, WI Reposted from our successful Fisticuffs!
Week six of our character introductions brings the haymakerin' hammerin' hunk, the security guard, Gene the Gorilla, otherwise known as The Congo Bongo.
Great news! Things are rolling here at Nerdologues HQ as we're nearing getting the game into your hands! Just so we have some transparency about how the game will get to you, we made a small rush printing to make sure the games looked good and were up to snuff before sending off for the final print job.
Our full print is being done through AdMagic, and will be shipped on a boat to the States, where it will go to a warehouse in Indiana and be shipped from there to you.
We're still ironing out the exact details, and once we have more we'll get them to you! So far, everything is moving right on schedule.
Because we're getting closer to shipping the games to you, if you have moved since we sent out the backer survey requesting your address, you need to update your address or else your game might not get to you!
The PDF was also released last week to all of our backers! Week five of our character introductions delivers the dashing deviant dynamo, the saxophone-playing, trick card magician, Theo Thomas, otherwise known as The Saxomagician.
We've finally recovered from PAX and Labor Day and are back in the swing of things! First of all, thank you so much to all of the people who stopped by the booth while we were at PAX, demoed the game, or bought an early copy!
You're all a bunch of champions and for those of you who won during your demo games, you're double champions. We had so much fun getting the game seeing people's reaction to the game and knocking each other around - it was a hit!
Secondly, a big thanks goes out to everyone who came to our shows - you all are awesome - as well as to Cards Against Humanity for putting the space together and Improvised Star Trek for flying as our wingman for those shows.
If you missed them, well, you really missed out on some cool stuff! We also finished the PDF for our backers!
We will send out another backer update soon with the link and basic instructions on how to print and play with your digital copy of the game hint: it involves going to Kinkos and asking them to print it.
Picking up where we left off with character introductions, week four brings us the bronzed bashing battler, the prize fighter of Baron Smythe himself, Steam-0, otherwise known as The Metal Devil.
We'll be at PAX Prime in Seattle this weekend! Because of you awesome backers, we were able to rush print a small amount of games to bring with us, and we'll be demoing and selling those extra copies of the game as part of the PAX-adjacent Cards Against Humanity store in the ACT Theatre!